Principal Investigator Dr. Daniela Marghitu, Computer Science and Software Engineering, Auburn University
Co Principal Investigator Lavaris Thomas M. ED Technology Teacher Opelika Middle School
Auburn University LEAT Undergraduate and Graduate StudentsYasmeen Rawajfih, Jillian Hall, Andrew Marshall
CS4ALL-B is a collaborative project, funded by Microsoft Fuse Research, AccessComputing Auburn University Lab for Education and Assistive Technology (LEAT), and Opelika Middle School, that builds upon the Auburn University (AU) successful efforts in attracting K12 students in computing careers. The purpose of CS4LL-B is two-fold:
1. First, the project is designed to foster interest in CS among middle schools students (including those with special needs) by providing an engaging and active programming development experience using Microsoft Kodu, Carnegie Mellon’s Alice, CS Unplugged (CSU), and CS For Fun (CS4FN). In Fall 2013, two CS courses will be taught in 7th & 8th grades at Opelika Middle School. We already have several years of successful experience teaching CSU, Kodu, and Alice to age 10 to 18 students in an inclusive environment. For the past seven years, Dr. Marghitu has directed the AU Robo Camp (http://www.eng.auburn.edu/outreach/k-12/robo-camp/index.html) K12 inclusive outreach program developed to reinforce computer literacy skills, while participating in hands-on applications of computer programming and robotics. Robo Camp students are assigned individual tasks and work together in teams to complete assignments. Alice, Kodu , MIT's and App Inventor programming environments, Lego Mindstorms NXT, and Lego Tetrix robots & Carnegie Mellon's RobotC, are few of the applications used to teach concepts of computer programming and robotics. Dr. Marghitu also offered several successful teacher development workshops.
2. Second purpose of CS4ALL-B is to provide a one-day teacher professional development workshop, for a total of 15 teachers across the Alabama. We will a) introduce the curriculum of CS4ALL–B, b) disseminate the results of the two courses, and c) demonstrate how they can utilize CSU, CS4FN, Kodu, and Alice in a technology/CS course. Teachers will have opportunities to create Kodu and Alice games followed by discussions with faculty from AU on how they can also include CS4ALL-B modules in their class curriculum as another creative way to engage students in CS.